Four Square / Two Square Rules
How To Play
The first four or two players begin by standing inside one of the 4 squares. The player in court number 1 serves the ball into any of the other 3 squares. That player returns the ball back to any square. Play continues like this until a player allows a ball to bounce twice in their court, hits the ball out of the court, spikes the ball, or is unable to successfully return the ball to another court. If a player does any of those things, that player rotates out of the game, either by going to the end of the wait line, or to court number 4 if there are only four players. The other players in the game rotate up to the empty space. (The player on court #4 moves to 3, #3 moves to 2 and # 2 move to 1) If there are more than four players, the first waiting player enters at court number 4. – Every new round is served by the player in court #1.
A player is out if:
THEY HIT THE BALL OVERHAND
- The ball bounces from your square to outside the boundries of the court
- The ball bounces from your square to another player’s square without you be able to touch it.
- The ball bounces in your square twice. Also called “doubles”
- They hit the ball and it goes outside the bounds of the court.
- They hit the ball in such a way that their fingers are pointed upwards. This is call an “up hit”
- They hit the ball before it bounces once in their square. This is called an “airhit”
- They hit the ball after it has bounce in another player’s square. This is called a wrong ball, or stealie.
- They get hit by the ball and cannot return it.
- They hit the ball and it does not bounce once before entering another player’s square.
- They touch the ball twice in a row. (this may also include the server)
- INSIDE lines are out, OUTSIDE lines are in – the receiver is responsible for any ball hit on the line.
- The first person standing in line is the referee and decides if a foul has occurred, or a person is out.
Banned 4 square moves
- “Babies” – the name for a hit that bounces less than 10 cm off the ground and goes across a very small horizontal distance
- “Footsies” – when the ball is hit by the leg or foot rather than the hand
- “Don’t accept” – you must always accept a serve it it is in your square and hit correctly
- “Hold” or Grabs” – You may not hold or grab the ball unless you are about to serve the ball
- “Interceptions” "Stealies"– you must wait for the ball to bounce in your square. You may not intercept it
- “Lobs” – you may not hit a ball into another person’s square without first bouncing it in yours
The first player stands behind the starting line to toss her or his marker in square 1. Hop over square 1 to square 2 and then continue hopping to square 10, turn around, and hop back again. Pause in square 2 to pick up the marker, hop in square 1, and out. Then continue by tossing the stone in square 2. All hopping is done on one foot unless you get to a two foot block, then two feet can be place down with one in each square. A player must always hop over any square where a marker has been placed. A player is out if the marker fails to land in the proper square, the hopper steps on a line, the hopper looses balance when bending over to pick up the marker and puts a second hand or foot down, the hopper goes into a square where a marker is, or if a player puts two feet down in a single box. The player puts the marker in the square where he or she will resume playing on the next turn, and the next player begins.
Players line up behind the backstop – two players step out in front of the back stop and take turns kicking the ball against the backstop. When receiving a kick you may stop or trap the ball before returning it, but you must kick it from where you stopped it. You cannot scoot it closer to the backstop. When a player gets out they go to the end of the waiting line, and the next person steps out. The person who stays in is the server.
There are a few variations to this game, but the general rules are similar to baseball or softball. First the players form two equal teams. One team lines up to kick, and the other team assumes fielding positions (as in softball). Here are the differences.
- Instead of batting, a ball is rolled by the pitcher to the batter who kicks it. After the kick, the kicker runs the basses as in softball.
- The fielding team can put the kicker out by catching a fly ball, tagging the runner while between bases, or forcing the runner out by getting the ball to a base before the runner gets there.
- No leading-off or base stealing is allowed by the base runners.
- There are unlimited outs. Teams switch places after everyone on the kicking team has kicked. One point is scored each time the kicker has safely returned home. The team with the highest number of points (or”runs”) at the end of the period, or a designated number of innings wins the game.
Football for Fun
Open Games: Even number players & ages
- Grades 1&2 game
- Grades 3-6 game
Rules for Touch football
- One hand touch or flags only
- No tackling
- No blocking go on 5-10 mississippi count
- No fighting (kicking, pushing, hitting)
- No trash talk, foul language, or name calling
- No stripping the ball
- Be willing to rotate positions so that everyone gets a chance to play different positions
Disputes: Students may use one of the following methods to solve disputes.
- Gentleman’s agreement
- Flip a coin
- Notify a duty teacher
Students may choose to have a student referee or scorekeeper
Field: Football games will be played along the exterior of the grassy field. Students may choose to check out orange cones from coach to mark their field.
Injuries: Injuries should be reported to the Duty and then to the Nurse’s office. If a student is injured a teammate should accompany the student to the Nurse’s office.
- Jumping is allowed only in the gym, on the asphalt by the basketball courts, or on the basketball courts. No jump roping is allowed in the halls or in between the portables, or outside of the gym.
- At all other times you must carry your jump rope around your waist like a belt.
- Jump ropes are to be used for jumping only – no playing horse or tug of war.
- Make sure your name is on your rope – coach will put it on for you if you need it.
- If anyone is abusing the jump rope rules their rope can be taken and given to coach, they must see him to get their rope back.
- Only two people at a time on the chicken bars.
- Line forms on the south side of the bars.
- The person on the North side is the champion, the person on the south side is the challenger.
One player serves by throwing or hitting the ball in one direction. The other player standing on the other side of the pole, tries to hit the ball back. They then continue knocking the ball back and forth, each person trying to keep it going in their direction. Someone wins when the ball goes their way so far that the rope wraps around the pole and the ball hits the pole and stops spinning.
Fouls (Tetherball goes to opponent)
- Striking the ball with any part of the body other than the hands or forearms.
- Holding or catching the ball during play.
- Touching the tetherball pole with any part of the body during play.
- Playing outside their designated playing area (shadow line, or foot dragged line in the dirt).
- No full court games during recess.
- No more than 5 people on a team at a time. Anymore than that and you need to start a new game, or rotate in and out.
- Knockout games are limited to a half court game, you may not use both side of a court for Knockout.
- Only 10 people allowed on the wallball court at one time. The others must wait in line on the ramp.
- If you try to catch a ball after it has bounced off the wall and you drop it, or it touches you and you do not catch it, you must run and touch the wall before another player can pick it up and hit the wall with the ball.
- If the ball hits the wall before you do, you are out and must go to the end of the line.
- You do not get three outs before another person gets to get in – only one out.
- If you accidentally hit the person trying to run to the wall they are not out.